Hey all, I’m trying to add force to a game object’s rigidbody when it’s instantiated. I’m pretty sure I’m just missing something simple here, but for some reason it’s spawned and just falls to the ground from its spawn position. Any help would be greatly appreciated! Here’s my code snippet, let me know if you need any more to diagnose the issue!
Make sure the multiplier value is high enough to put an affect on the object. Try changing the values until you get the desired effect. And you might want to look into force modes Unity - Scripting API: ForceMode