Hello guys!
I’m writing a small “particle” emitter here.
It is a very basic script that instantiate a bunch of objects within a timer.
Inside these objects, are instructions for the movement and Destroy after a small amount of time ( 0.5 seconds or something )
I’m making a very simple 8 bit game, and I will use this for enemy blood whenever you hit an enemy.
It Instantiate 4 or 5 game objects whenever you hit an enemy, it is nothing too excessive…
So, I dunno if I should do an Object pool for this. What do you guys think?
I made a test, and kept the script Instaniating those objects every 0.4 seconds, within 10 minutes, and saw no slowdown.