Instantiate() Argument error

Hey,

I want to use the Instansiate function to clone a prefab.
I have a empty parent object that should emit those prefabs.
But when I want to Instantiate the object, the function wants me to enter a Transform and
not a Vector3. I don’t understand this error because in the Documentation it says that it should work with a position and a object assigned.

GameObject logPrefab;
GameObject spawnObject;
string logPath;
Vector3 spawnPosition;

// Use this for initialization
void Start()
{

    spawnObject = GameObject.Find("obstacleSpawn");

    logPath = "models/log";

    logPrefab = (GameObject)Resources.Load(logPath);
    Debug.Log(logPrefab);

    createWoodLog();

    spawnPosition = new Vector3(14, 27, 12);
    
}

// Update is called once per frames
void Update()
{

}

void createWoodLog()
{
    Instantiate(logPrefab, spawnPosition);

}

And the error

Assets/Resources/script/SpawningScript.cs(39,9): error CS1503: Argument `#2' cannot convert `UnityEngine.Vector3' expression to type `UnityEngine.Transform'

You’re setting the spawnPosition after you’ve already called createWoodLog();

Also you need to add a rotation to the instantiate function.

Instantiate(logPrefab, spawnPosition,Quaternion.Identity);