Hello, I was able to make a connection, still when I Instantiate the player
void SpawnPlayer(){
Network.Instantiate(PlayerPrefab,spawnObject.position, Quaternion.identity,0);
}
I get a second camera on the scene (each player has its own camera on the prefab).
Everything works perfect when there is only 1 player but when the second player logs in the camera follows the wrong player (both cameras) so its like you control the other player but your camera stays there.
(I have only tested this with 2 players)