Hi, all,
If you can import the attached Unity package into a project you will see a simple 2D scene. There are four green dots within a sun object. When pressed, each green dot subtracts hitpoints from the sun and is replaced by a gold dot. Upon death, the sun disappears.
What I want to do is call another dead replacement (Dot replacement 2) three seconds after the gold dot instantiates, effectively destroying the gold dot and replacing it with the object called: Dot replacement 2.
To recap the order of events: Press green dot, dot destroys self then fades up gold, 3 second pause then gold dot replaced with another green dot (Dot replacement 2). - it is this last step that I cannot do. I can’t seem to instantiate the second replacement green dot and make it a child of the sun object.
Sorry if this is convoluted, but it’s the only way I can think to explain my problem at the moment.
Thanks for your help!
Greg