instantiate decal at raycastHit

Hello,

I made a script for a gun that shoots with raycast method.
Now I need to Instantiate a plane as a bullet hole effect on the fired position. I tried with raycastHit but I didn’t succeed.

Any help?

#pragma strict
var FireSound : AudioClip;
var ReloadSound : AudioClip;
var Muzzle : GameObject;
var MuzzleSpawner : GameObject;
var HoldingWeapon : GameObject;
var Hole : GameObject;

private var attributes : WeaponAttributes;
private var counter : float;

function Awake () {
	attributes = HoldingWeapon.GetComponent("WeaponAttributes");
}

function Update () {
	counter --;
	
	var fwd = transform.TransformDirection (Vector3.forward);
	var newPos = Vector3.forward * 10;
	
	Debug.DrawRay(transform.position, transform.forward * attributes.Range, Color.blue);
	if(Input.GetMouseButton(0) && counter <= 0)
	{
		counter = attributes.RateOfFire;
		
		var muzz = Instantiate(Muzzle, MuzzleSpawner.transform.position, transform.rotation);
		muzz.transform.parent = gameObject.transform;
		
		audio.PlayOneShot(FireSound);
		
		if (Physics.Raycast (transform.position, fwd, attributes.Range))
		{
			print ("We hit something!");
		}
	}
}

Use something like:

RaycastHit hit;
if(Physics.Raycast(transform.position, fwd, out rayHit, attributes.Range))
{
	Instantiate(texture, hit.point, Quaternion.FromToRotation(Vector3.forward, rayHit.normal));
}

This will Instantiate a texture at the hit point of the Raycast.