Instantiate FBX file runtime from url

Hello to everyone, i’m creating an app for windows, ios, android and webGl that from an url instantiate a model.
How can i do that?
I did a long research in google but notthing, i can’t create asset bundles beacause the model is choosen by the user and i can’t use the TruLib because doesn’t support the unity 2019 webGl…
Please someone help me or I’ll go crazy :frowning:

I would start with a pre-made asset from the store. Here’s the first one that comes up in Google:

You can use UnityWebRequest to pull down the data, feed it into the above FBX reader and that’s probably the quickest route to success.

For uinity 2017 and for windows only…

i’ve seen some fbx importers in github that are pure c#, might be able to modify those to run on webgl too.

not sure if it was this one, but can check

Note that Unity does not support WebGL on ios and android, even though you might have success on certain devices anyways.

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