Instanteate as we know has 3 arguments: Instantiate (original : Object, position : Vector3, rotation : Quaternion)
My problem is that I’m trying to instanteate from a gun, this gun is a child where the character is the parent. The problem is that if in 2nd argument, the one where you put the location, I put the child postion the bullet comes out of the parent and not the child.
I also noticed that in the editor the coordinates of the gun are the distance to the parent, like if the parent was the origin.