hey everyone,
i’m trying to make a sphere appear form a blank game object called spwanPoint each time i click on the right arrow key. I know i’m supposed to use the Instantiate function but i’m a little confused… i created a prefab called touch, which is a sphere.
so far i have:
using UnityEngine;
using System.Collections;
public class touchIndicator : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if(Input.GetKey("right")) {
GameObject newObject = (GameObject)Instantiate(Resources.Load("touch"), transform.position, transform.rotation);
}
}
}
thanks 
[/code]
I’d normally do this using the Editor:
using UnityEngine;
using System.Collections;
public class touchIndicator : MonoBehaviour {
// this object will be available in the Inspector
// to set via the editor
public GameObject sphereToSpwan;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if(Input.GetKey("right")) {
GameObject newObject = (GameObject)Instantiate(sphereToSpawn, transform.position, transform.rotation);
}
}
}
For your example, do you have a Resources folder under Assets?
// Instantiates a prefab at the path "Assets/Resources/enemy".
function Start () {
var instance : GameObject = Instantiate(Resources.Load("enemy"));
}
I do have a Resources directory where my prefab is stored. I’m a little confused as to what I assign to public GameObject sphereToSpwan. Is that where the prefab needs to be stored?
sorry, i haven’t been using c# for a while and am not very familiar with the Instantiate function…