Instantiate game object insode another Game object

Hi everyone,

I would like to instantiate a game object inside another one. The purpose is to use one single materials to the main game oject to reduce the draw calls.

If this will not reduce the draw calls, or if you know a way to reduce the draw calls when you have a lot of objects using the same material, I would be glad to read the advice :slight_smile:

Cheers
Thanks in advance

I don’t think that will help. This will:

http://unity3d.com/support/documentation/Manual/Optimizing%20Graphics%20Performance.html#iPhoneOptimizingGraphicsPerformance

assigning your single material to your prefabs will result in 1 draw call.

make sure you don’t have pixel lights.