instantiate gameobject in editor

hello, is there any way to access several monobehaviour scripts, from an editor?

I am learning and looking for information, I want to access 3 scripts from editor, but I can only access one, using “customeditor” try to use "requirecomponent (typeof), but it did not work.
any ideas?
Thank you!

Not 100% this is what you’re looking for, but perhaps it helps. Accessing other scripts from same gameobject:

gameObject.GetComponent<YourScriptName>();

And to access methods/variables:

gameObject.GetComponent<YourScriptName>().someMethod();

And to access scripts from other gameobjects, set the appropriate scopes in variables or search for them by tags. This post explains it well.

Hope that helps!