Hi , I have a array with 30 Gameobjects which most be instantiate on Scene .
I tried some scripts to make rotation of child independent of Parent .
But dosent work and still get rotation from parent.
Now i think the solution is if i could get rotation of each Gameobject on instantiate then problem will be solved .
How can i get rotation of each gameobject on instantiate ?
public GameObject[] wplist;
GameObject gh3 = Instantiate (wplist[gcd], GP2.position, transform.rotation) as GameObject ;