Instantiate Loops in void Start() bug???

So, all i want is just clone an object once the game begins… just look at the picture and tell me, what am i doing wrong…

You may have found the solution since then, but just in case other people are encountering the same issue: don’t attach the instantiation script to the object/prefab you want to clone.

Otherwise, it will self-clone every time it gets instantiated.

You should attach the script to an empty Game Object.