Hello unity community!
I am trying to make a tower android game so when the players is touching the screen the tower goes from first floor up so far so good. Did this and its working perfectly but also I need the tower to be infinitive generated without overlapping.This is not working correctly I intantiate objects but they overlap one over another and I need them to be perfectly one after another . There is an Image attached for better understanding.
The code I am using for Mooving up which is working fine is this:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class sliceIt : MonoBehaviour
{
public float movementSpeed = 5;
void Update()
{
foreach (Touch touch in Input.touches)
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
transform.position += Vector3.up * Time.deltaTime * movementSpeed;
}
}
}
[SPOILER="This is the code that is not working and overlaps instantiated prefabs. Basically I am trying to make Infinitive Level Generator."][/SPOILER]
[code=CSharp]public class spawnIt : MonoBehaviour
{
public Transform prefab;
public Transform spawnHere;
public bool spawnnow=true;
void Update()
{
foreach (Touch touch in Input.touches)
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (spawnnow == true)
{
Instantiate(prefab, spawnHere.position, Quaternion.identity);
}
}
}
void OnCollisionEnter(Collision col)
{
if (col.gameObject.tag != "spawnHere")
{
spawnnow = false;
}
else
{
spawnnow = true;
}
}
}