Instantiate not working

using UnityEngine;
using System.Collections;

public class MakeBlocks : MonoBehaviour {
    public GameObject Buildable;
    // Use this for initialization
    void Start()
    {
        for (int i = 0; 1 < 5; i++)
            Instantiate(Buildable);
    }
    void OnMouseDown() {
        
	}
}

I don’t see what’s wrong with this. It doesn’t make a GameObject. I tried using the API a bunch of times.

Change your for loop to i its 1

for (int i = 0; i < 5; i++)
             Instantiate(Buildable);