How to instantiate a prefab by a string that has the objects name. I get errors heres my code.
public string Weapon1;
public GameObject Gun;
void Update(){
Weapon1 = “Gun”;
GameObject weapon1I = Instantiate(Weapon1, transform.position,transform.rotation) as GameObject;
}
You can assign a prefab to some game object, instantiate it and then set a name. Like this:
public string Weapon1;
public GameObject prefab;
void Update(){
GameObject weapon = Instantiate(prefab, transform.position,transform.rotation) as GameObject;
weapon.name = "thenameyouwant";
}
Just know that this being on Update method, this game object will be instantiated at each frame.