Instantiate object in 2D game?

I have a prefab I’m trying to instantiate when I enter a trigger in a 2D game. I get the following errors:

Assets/Meep/Dialogues/hoardstart.cs(15,37): error CS0103: The name ‘hoard’ does not exist in the current context.

Assets/Meep/Dialogues/hoardstart.cs(15,44): error CS0119: Expression denotes a type', where a variable’, value' or method group’ was expected.

Assets/Meep/Dialogues/hoardstart.cs(15,25): error CS1502: The best overloaded method match for ‘UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)’ has some invalid arguments

Assets/Meep/Dialogues/hoardstart.cs(15,25): error CS1503: Argument #1' cannot convert object’ expression to type `UnityEngine.Object’

Here is my script:

using UnityEngine;
using System.Collections;

public class hoardstart : MonoBehaviour {
	//private bool bShowGUI = false;
	void Awake(){
		// You must initialize Dialoguer before using it!
		Dialoguer.Initialize();
		
	}
	void OnTriggerEnter2D (Collider2D other){
		if (other.tag == "Player") {
			Dialoguer.StartDialogue (11);
			Destroy(this.gameObject);
			Instantiate(hoard, Vector2 (x, y, 0), Quaternion.identity);
		}
	}
}

Hi,

i have resolved all issues,try to use latest updated script.

using UnityEngine;

using System.Collections;

public class hoardstart : MonoBehaviour {

//private bool bShowGUI = false;

public GameObject hoard;

void Awake(){
	// You must initialize Dialoguer before using it!
	Dialoguer.Initialize();
	
}
void OnTriggerEnter2D (Collider2D other){
	if (other.tag == "Player") {
		Dialoguer.StartDialogue (11);
		Destroy(this.gameObject);

		Instantiate(hoard,new Vector2 (other.transform.position.x, other.transform.position.y), Quaternion.identity);
	}
}

}

Thanks

Ram

There are two things you need to do:

  1. Declare a variable named hoard and assign it the gameobject/prefab you want to instantiate.
  2. Your Vector2 from Instantiate should be Vector3.

How would you make the object spawn with the same rotation as the object that spawned it? @ramp