Instantiate object with Emissive Material

Hello!

I’m building a infinite corridor with the Instantiate function. This corridor has different textures and also a Emissive Material on a specific mesh (it’s like a neon).

When I load my prefab on the scene and run, everything works fine.

When the prefab is Instantiated none of the emissive materials are working.

Am I wrong somewhere or is it impossible to do?

Cheers!

Hey,
I have the same problem, when the asset is Instantiated, emissive texture don’t illuminate nearby materials …
It might be an illumination setting somewhere but can’t find it.
I also tried to call UpdateGIMaterials just after instantiation, but no luck !

Please help

Yes … need help with this!