instantiate objects in menu

Hi, How can I instantiated all the prefabs in the project for use in the actual game screen. So I don't have to load them while loading the actual game level..


The easiest way to save the objects would be to use `Application.DontDestroyOnLoad()`. I'm not sure if it would really make it any faster though. You might have to do some benchmark tests to find out. But if you just want to cut loading times, use `Application.LoadLevelAsync()` as soon as your menu screen loads, then while the user is flipping through the menus, the level will be loading in the background. Then you can just load the level when the user hits start.