Hey All,
I am trying to instantiate a game object (weapon) on a bone that I have in my armature which is specifically there for this purpose. I am having issues with getting this to work correctly, I’m assuming there is a problem with my syntax or my lack of knowledge with unityscript. Anyhow I have been searching and trying to figure this out, but have not been able to and would like some help now.
I dragged the bone that I wanted to be the parent from the hierarchy to the inspector assuming this would be the vector3 that I needed. However I keep getting this error.
Assets/Scripts/Script_InstantianteAndParent.js(17,36): BCE0023: No appropriate version of ‘UnityEngine.Object.Instantiate’ for the argument list ‘(UnityEngine.GameObject, UnityEngine.Transform, UnityEngine.Quaternion)’ was found.
Here is my code:
var weaponPrefab : GameObject; var gunBoneRight : Transform; function Update () { if (Input.GetButtonDown ("Fire1")){ gunBoneRight = Instantiate (weaponPrefab,gunBoneRight,transform.rotation); } }
If I replace “gunBoneRight” with transform.position it works just not in the correct location.
Any advice would be much appreciated!