Instantiate prefab base on the value of multidimensional array (C# UNITY)

Hello guys I just wanted to ask if it is possible to instantiate prefab base on the value of your Multidimensional Array for example I have this data.

10 20 11

00 21 10

00 00 00

00 00 00

00 00 00

00 00 00

Now here is my code

string road1 = "";
    for (int y = 0; y < bsb.ArrBigRoad.GetLength(0); y++)
    {
        for (int x = 0; x < bsb.ArrBigRoad.GetLength(1); x++)
        {
            road1 += string.Format("{0:D2}", bsb.ArrBigRoad[y, x] / 100);
            road1 += ".";
        }
        road1 += "

";
}
Debug.Log(road1);

Right now I am printing it using Label like this

[SerializeField] public UILabel info_scores_bigroad;

info_scores_bigroad.text = road1;

Yes. Attach a monobehavior based script to the prefab in question, add a Start() function to it, and put your initilization code in there. Now when the pre-fab is instantiated, the Start() code will run automatically.
(Unity - Scripting API: MonoBehaviour.Start())

Note: This does require that your script be able to access the initialization data (your multi-dim array).