I am trying to instantiate a Prefab inside a Canvas. Right now, it keeps appearing behind the canvas. I was reading online and it said to set the parent of the GameObject you are trying to instantiate. However, I can’t figure out how to get the Canvas component.
My hierarchy looks like this:
My EnemyFormation object has this script attached to it:
public class EnemySpawner : MonoBehaviour {
public GameObject enemyPrefab;
void Start () {
Instantiate(enemyPrefab, new Vector3(0, 0, 0), Quaternion.identity);
Debug.Log("Spawning enemy");
}
}
I attach the prefab inside Unity editor. I tried adding this line under Instantiate():
enemyPrefab.transform.SetParent(GameObject.FindGameObjectWithTag("Canvas"), false);
However, I get an error saying it can’t convert from Unity.GameObject to Unity.Transform.
How do I make the prefab appear inside the Canvas instead of behind it? Thanks in advance!