I doing some games jus like practicing cricket. Where a machine have to throw the ball and the user to bat it. but im facing problem in the machine. The machine throws only one ball. I tried the instantiate method inside update and called inside for loop. but its not working inside update function. When i execute the instantiate method outside the function its working fine. So can you explain me whats wrong.
thanks in advance
thanks for the idea... here i post my script and guys help me out.
var speed = 10;
var i ;
var projectile : Rigidbody ;
var instantiatedProjectile1 : Rigidbody;
var instantiatedProjectile1 : Rigidbody = Instantiate( projectile, transform.position, transform.rotation );
instantiatedProjectile1.rigidbody.velocity = transform.TransformDirection( Vector3( 0, 0, -speed ) );
Physics.IgnoreCollision( instantiatedProjectile1.collider, transform.root.collider, true );
yes actually i want balls one from one. and i tried in all ways but its not working. but in this code above, only one ball is jus bouncing up and down near the machine.