Hey!
I have an object of which i want to make couple of clones that move independently of their master.
I am facing problem where when I call Instantiate there is a spawn of couple hunderds of clones which crashes my unity.
Any help would be appreciated.
#pragma strict
var x:double=0.0;
var meteor : GameObject;
var y:double=0.0;
var angle:double=0;
var myArray = new Array();
var l : GameObject;
var flag=0;
function Start ()
{
angle=Random.Range(0.1, 2);
//InvokeRepeating("timeout", 0, 2);
if(flag==0)
{
spawn();
}
meteor = GameObject.Find("meteorBrown_big3"); //finds object
}
function Update ()
{
/*for(var i=0;i<myArray.length;i++)
{
myArray.Add(l);
}
*/
y+=0.01;
meteor.transform.Rotate(Time.deltaTime, 0, angle);
meteor.transform.position = Vector3(x, 11-y, 0);
l.transform.position = Vector3(0, 0, 0);
}
function spawn()
{
l=Instantiate(meteor, Vector3(0, 0, 0), Quaternion.identity);
flag=1;
}
I also tryied to simple it down a bit but it still doesnt give me the number of clones i desire.
#pragma strict
var x:double=0.0;
var meteor : GameObject;
var y:double=0.0;
var angle:double=0;
var myArray = new Array();
var flag=0;
function Start ()
{
angle=Random.Range(0.1, 2);
//InvokeRepeating("timeout", 0, 2);
for(var i=0;i<=5;i++)
{
var l : GameObject=Instantiate(meteor, Vector3(4, 4, -0.01), Quaternion.identity);
}
}
function Update ()
{
y+=0.01;
meteor.transform.Rotate(Time.deltaTime, 0, angle);
meteor.transform.position = Vector3(x, 11-y, 0);
}