HI, i try to instantiate an object from another scene, but the object never showed up because NullReferenceException
so basically i have 2 scene, CharSelection and GameWorld.
here’s the code that link them
this is CharacterSpawn.js that i attach to “GameWorld”, MainCamera
var playerMale : GameObject;
var playerFemale : GameObject;
var savedplayer : int = 0;
function Awake () {
savedplayer = PlayerPrefs.GetInt("selectedplayer");
playerMale = GameObject.Find("Cube1_M");
playerFemale = GameObject.Find("testchar_F");
if(savedplayer == 1){
Instantiate(playerMale, Vector3(2,2,2), Quaternion.identity);
playerFemale.SetActive(false);
gameObject.AddComponent("PlayerStats");
}
else if(savedplayer == 2){
//Instantiate(playerFemale, Vector3(0,0,0), Quaternion.identity);
playerMale.SetActive(false);
//playerFemale.SetActive(true);
gameObject.AddComponent("PlayerStats");
}
}
this is ChangeChar.js attached to option button on “CharSelection”
var isMale = false;
var isFemale = false;
var selectedplayer : int = 0;
function OnMouseUp() {
if(isMale == true) {
PlayerAttributes.player_gender="Male";
print(PlayerAttributes.player_gender);
GameObject.Find("Cube1_M").transform.position.x = -1.7;
GameObject.Find("testchar_F").transform.position.x = -7;
selectedplayer = 1;
PlayerPrefs.SetInt("selectedplayer", (selectedplayer));
}
if(isFemale == true) {
PlayerAttributes.player_gender="Female";
print(PlayerAttributes.player_gender);
GameObject.Find("Cube1_M").transform.position.x = -7;
GameObject.Find("testchar_F").transform.position.x = -1.7;
selectedplayer = 2;
PlayerPrefs.SetInt("selectedplayer", (selectedplayer));
}
}
when i Instantiate i need playerMale as an GameObject.Find (the object to instantiate)
but the GameObject.Find() need the object on the scene to point, and because my object was on CharSelection scene, it shows an error, which is NullReferenceException…
is there any way out of this loop?