Instantiate Random Help

My script is coming up with a error of Instantiate Prefab is Null, what am I doing wrong? I am trying to create a random game object.`

public GameObject Frigate1;

public GameObject Frigate2;

public GameObject Frigate3;

public GameObject Frigate4;

public GameObject Frigate5;

string FrigateSelector;

void Awake()
{

	int randomNumber = Random.Range (1, 5);
	Debug.Log (randomNumber);
	FrigateSelector = "Frigate" + randomNumber;
	Debug.Log (FrigateSelector);
	Instantiate (GameObject.Find("FrigateSelector"), Vector3.zero, Quaternion.identity);
}`

Since FrigateSelector is a string, the quotation marks are not necessary.

This could be done much easier with the use of an array.

Try this:

public GameObject [] Frigate;
 
 void Awake()
 {

     Instantiate (Frigate[Random.Range (0, 4)], Vector3.zero, Quaternion.identity);

 }`

public GameObject Frigate1;
public GameObject Frigate2;
public GameObject Frigate3;
public GameObject Frigate4;
public GameObject Frigate5;
string FrigateSelector;

 void Awake()
 {
 
     int randomNumber = Random.Range (1, 5);
     Debug.Log (randomNumber);
     FrigateSelector = "Frigate" + randomNumber.ToString();
     Debug.Log (FrigateSelector);
     Instantiate (GameObject.Find(FrigateSelector),       Vector3.zero, Quaternion.identity);
 }`

If your object is not in the scene, put Your prefabs in a ‘Resources’ folder and then use this script:

public GameObject Frigate1;
 public GameObject Frigate2;
 public GameObject Frigate3;
 public GameObject Frigate4;
 public GameObject Frigate5;
 string FrigateSelector;
 
 
 void Awake()
 {
 
     int randomNumber = Random.Range (1, 5);
     Debug.Log (randomNumber);
     FrigateSelector = "Frigate" + randomNumber;
     Debug.Log (FrigateSelector);
     Instantiate (Resources.Load(FrigateSelector), Vector3.zero, Quaternion.identity);
 }`