hi
can any one say how to instantiate random number of clones of a prefab ex… i am having a prefab i want to instantiate that prefab in random number it should be instantiate 2 to 3 clones each time when it get instantiated
hi
can any one say how to instantiate random number of clones of a prefab ex… i am having a prefab i want to instantiate that prefab in random number it should be instantiate 2 to 3 clones each time when it get instantiated
This should do it:
for (var i = 0, i < Random.Range(2,4), i++){
<instantiate prefab here>
}
@violence - you are mixing floats and integer here. Suggest: for (var i = 0; i < Random.Range(2,4); i++){ The integer version of Random.Range() is exclusive of the highest value.
– robertbuWell.. Random.Range(2,4) would be better, since it'll choose ints and not float values.
– flaviusxviierrors are occurring by using following code var brick : GameObject; function Start () { for (var i = 0, i + 1, i < Random.Range(2.0,3.0)){ var object = Instantiate(brick, Vector3(transform.position.x,-1.23,transform.position.z),Quaternion.identity); object.transform.parent = transform; } }
– santosh810666@santosh810666 did you read robertbu's and flavius's comments? I edited my answer, I made an error in comparing an int to a float. Use the updated code and post the error if it remains.
– violence
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– Graham-DunnettRandom.Range][1] will give you a random number between two values, then use a for loop to instantiate the clones. [1]: http://docs.unity3d.com/Documentation/ScriptReference/Random.Range.htmlya i know to use random.range to set position but not to instantiate prefab can you please explain it
– santosh810666This question has been asked and answered numerous times. Try google searching please. As for your code. What makes you think you can use the '[]' operator on a GameObject? You'd want a loop..
– flaviusxvii