Hi.
My game has a part of a script i am using to instantiate bullets, but the rotation argument on the Instantiate is not working like I want it to.
var y : float;
function Update () {
y = transform.eulerAngles.y;
if(clicked){
Instantiate(bullet, transform.position,Quaternion.EulerAngles(0, y, 0));
}
}
The bullet ends up shooting off into some random direction, anything but what I want. Thank you!