Instantiate transform question

I have really simple question. I have 8 objects with same script below. I want all of them to spawn prefab at theirs position on collision with player. All of them spawn prefab at first object position. How do I change it?

    public GameObject cutingPrefab;
    public bool placedCut;

    void Start()
    {
        placedCut = false;
    }

    void Update()
    {
        if (collided && !placedCut)
        {
            Instantiate(cutingPrefab);
            placedCut = true;
        }
    }

I’ve tried to do

Instantiate(cutingPrefab, transform.position)

But it gives an error.

ok, solution was to replace it with

Instantiate(cutingPrefab, gameObject.transform);

@kqmdjc8 If you want more help on instantiate then check this out.