Hi. I want to Instantiate an object with a specific rotation.
This is what I do now:
var prefab : Rigidbody = Instantiate (RealAmmo, spawnPos.position, spawnPos.rotation);
and this is what I want to do:
var prefab : Rigidbody = Instantiate (RealAmmo, spawnPos.position, SET MY OWN ROTATION);
Anyone have any suggestions?