Hey guys,
I am new at this and can instantiate but i cant seem to find a way to rotate it. I’m guessing it is the Quaternion but i cant seem to get it right. Can someone help?
Thanks lots.
CP
var three = Instantiate(three, Vector3 (-1.9, 2, 1), Quaternion.identity);
transform.rotation = Quaternion.AngleAxis(90, Vector3.up);