Title says it all. I have came this far, Got no errors but it aint woking.
var spawnPoint : Transform;
var object1 : GameObject;
var object2 : GameObject;
var object3 : GameObject;
var object4 : GameObject;
var amountEnemies = 200000;
var yieldTimeMin = 2;
var yieldTimeMax = 5;
function Start()
{
Spawn();
}
function Spawn()
{
for (i=0; i<amountEnemies; i++)
{
yield WaitForSeconds(Random.Range(yieldTimeMin, yieldTimeMax));
var random = Random.Range(0, 4);
if (random == 1)
{
Spawn1();
}
if (random == 2)
{
Spawn2();
}
if (random == 3)
{
Spawn3();
}
if (random == 4)
{
Spawn4();
}
}
}
function Spawn1()
{
Instantiate(object1, spawnPoint.position, spawnPoint.rotation);
object1.name = "Deagle";
}
function Spawn2()
{
Instantiate(object2, spawnPoint.position, spawnPoint.rotation);
object2.name = "MP5KA4";
}
function Spawn3()
{
Instantiate(object3, spawnPoint.position, spawnPoint.rotation);
object3.name = "SWT-25";
}
function Spawn4()
{
Instantiate(object4, spawnPoint.position, spawnPoint.rotation);
object4.name = "Blaser R93";
}