Instantiated clone GameObject spawning at wrong position.

I have script that is supposed to clone a canvas prefab whenever a enemy is hit, but when it clones it always clones to the same position, the canvas and text are both centered at (0,0,0). Here are the scripts, the first script controls the collision interaction and cloning, the second controls the floating of the text, I feel like the second one has a issue, but I cant find a solution.

Script 1: Prefab cloning

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class HurtEnemy : MonoBehaviour {

    public int damageToGive;
    public GameObject damageBurst;
    public Transform hitPoint; 
    public GameObject damageNumber;
    
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.tag == "Enemy")
        {
            //Destroy(other.gameObject);
            other.gameObject.GetComponent<EnemyHealthManager>().HurtEnemy(damageToGive);
            Instantiate(damageBurst, hitPoint.position, hitPoint.rotation);
            GameObject clone = (GameObject)Instantiate(damageNumber, hitPoint.position, Quaternion.identity);
            clone.GetComponent<FloatingNumbers>().damageNumber = damageToGive;
            Debug.Log(hitPoint.position);
        }
    }
   
}

Script 2

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class FloatingNumbers : MonoBehaviour {

    public float moveSpeed;
    public int damageNumber;
    public Text displayNumber;


    // Use this for initialization
    void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
        displayNumber.text = "" + damageNumber;
        transform.position = new Vector3(transform.position.x, transform.position.y + (moveSpeed * Time.deltaTime), transform.position.z);
        Debug.Log(transform.position);

	}
}

Where you assigning hitPoint??
Instantiate(damageBurst, hitPoint.position, hitPoint.rotation);
what is the value of hitPoint, if you are not assigning it, it will take default value.

When I Debug.Log(hitPoint.position) before and after the Instantiate the location is the same (76.2, -33.9, 0.8), so I don’t know if the issue even lies in the code or in the prefab that is being cloned.
111433-screenshot-10.png