Instantiated gameobjects not rendering on iOS when using Metal?


I am having an issue when building to iOS using “Auto Graphics API” in my project. Dynamically instantiated GameObjects don’t render on screen. The objects are “there” and interact with other scene objects, they just don’t render for some reason. When I change the settings to default to OpenGL this problem goes away. Has anyone dealt with this before?

I have this exact same problem. Did you ever find a solution?