I have a js script that spawns objects in a random x position in the sky, and spawns a GUITexture in the same location, but at ground level. When the player is facing the guitexture (It’s a 2d game with 3d graphics, the camera cannot rotate) it doesn’t show. However, when I manually drag the guitexture into view of the camera, it is clearly there. If you’d like to see any scripts, I will, but I don’t see how the script is causing the problem.
GUITextures use viewport coordinates, which must be between 0 and 1. (For X and Y anyway; Z is used for sorting and can be anything.)