Hello,
I’m instantiating an object like this
var cube : GameObject;
Instantiate(cube, Vector3.right, transform.rotation);
Part of the cube GameObject include a rigidbody and a box collider. Why the original cube collider works when falling on a plane while the instantiated one suddenly falls off the plane as instantiated? I’ve tried to lower the plane, but I have the same problem.
One cube falls on the plane correctly, the other pass on it as it has no collider.