Instantiated object doesnt have components set to on

Hi everyone!

Ive got it setup so that when an object gets destroyed a new object of the same prefab gets created. This works great, but I get a ball(clone) object the first time which has all the components switched on and work as expected, after its destroyed and instantiates another "ball" it says ball(clone)(clone) with all my custom components unticked or off in the editor and thus they dont behave as expected... Any ideas?



Not sure about the components being disabled, but otherwise this sounds like the 'recursive instantiation' bug (or feature, depending on who you talk to), recently discussed here.