NOTE: ignore black box, its for testing
Initial player:
Instantiated player:
using UnityEngine;
public class DeathCheck : MonoBehaviour
{
public GameObject paintBall;
public GameObject expEffect;
public AudioSource splatSound;
public Transform shotPoint;
public Transform spawnPoint;
public float ExpDeviation;
public float cooldown;
float cooldownTime;
private void Start()
{
gameObject.name = "Player";
cooldownTime = Time.time + cooldown;
}
// Update is called once per frame
void Update()
{
Debug.Log("Time: " + Time.time);
Debug.Log("CooldownTime: " + cooldownTime);
if (Time.time > cooldownTime)
{
if (Input.GetButton("Fire1"))
Death();
}
}
void OnCollisionEnter2D(Collision2D collision)
{
if (Time.time > cooldownTime)
{
if (collision.gameObject.tag == "Deadly")
Death();
}
}
void Death()
{
Respawn();
Destroy(gameObject);
Debug.Log("Boom!");
splatSound.Play();
//Creates 20 balls with random rotations
for (int i = 0; i < 20; i++)
{
float dev = Random.Range(-ExpDeviation/2, ExpDeviation/2);
float rotZ = i * 18 + dev;
transform.rotation = Quaternion.Euler(0f, 0f, rotZ);
Instantiate(paintBall, shotPoint.position, transform.rotation);
}
//Explotion Effect
Instantiate(expEffect, shotPoint.position, transform.rotation);
}
void Respawn()
{
GameObject newPlayer = Instantiate(gameObject, spawnPoint.position, Quaternion.identity);
}
}