Instantiated particle system not rendering in game, but visible in scene editor.

I have a particle system that has a basic shader assigned to it. It shows up fine in the game. However when I instantiate this particle system (its location is the same as a parent empty GameOject) it doesn’t render in game. I can see the particle emitted in the scene editor however. The parent empty GameObject shows that the particle system is cloned onto it when I run the game.

Any reason why I’m seeing it in the scene editor but not in game ? The particle system is set to a layer that is visible to the camera.

Any suggestions would be appreciated. : )

Thanks,
B.

Make sure “Play on Awake” is set to “ON” if you are instantiating a particle system. Otherwise you will instantiate the particle system prefab and it won’t actually play. You can see the prefab being instantiated in the Hierarchy, and when you click “Simulate” it will actually show you the particle system.