I have a particle system that has a basic shader assigned to it. It shows up fine in the game. However when I instantiate this particle system (its location is the same as a parent empty GameOject) it doesn’t render in game. I can see the particle emitted in the scene editor however. The parent empty GameObject shows that the particle system is cloned onto it when I run the game.
Any reason why I’m seeing it in the scene editor but not in game ? The particle system is set to a layer that is visible to the camera.
Any suggestions would be appreciated. : )
Thanks,
B.