Instantiated rigs do not work.

This is a problem that has been bugging for at least a month now. I am working on a multiplayer game, which requires instantiating new players. Problem is that the rigs break and does not animate after instantiating it and disabling the object. The players are animated using two child animators, and the rigs use IK and blend them together. This problem does not appear in the server of the game, but another issue arises that is not related to this problem. Both sides are using the exact same assets. I have attempted to rebuild the rig builder when enabled and rebinding the animators used. The fix that currently works is clicking the update mode in the editor on the animators used. Is there a fix for this? I am using Unity 2019.4.18f

I will gladly provide anymore information needed.

Actually I have decided to not use the Animation Rigging package. Thank you if you were considering helping me.