I’m trying to make a game that loads prefab terrains at run time, triggered by various conditions (such as where the player camera is). I noticed that if I “preload” the terrain (meaning the terrain is already in the scene when game starts as opposed to instantiating prefab), then the tree collision and terrain collision are both working.
However if I instantiate the terrain prefab during run time, terrain collision works but tree collision doesn’t. The way I test it is by moving a rigidbody gameobject with AddForce command, and let it fly towards the tree. The object simply passes through the tree but will bounce upon touching the terrain.
Is this a known issue?