in webGL. when I click on the button to create this sticky (an UI element, child of my canvas), it has a different size in fullscreen… even though every other element is scaling up nicely, anyone a clue what’s going on here?
Here are some notes on UI Anchoring, Scaling, CanvasScaler, etc:
https://discussions.unity.com/t/845782/4
https://discussions.unity.com/t/848795/5
You should endeavor to keep all things in your UI hierachy as unity scaled (1,1,1) and use the anchors to do your work.