In my game, Ive got a ring that the main character passes through. I’ve split the ring into 2 sprites, 1 part will be behind the player, while the other is in front, in order to make it look like it is actually going through the ring. These rings instantiate every so often, but how can I make it so that both sprites instantiate at the same time and match up perfectly with no space between?
Sorry, I’m relatively new to Unity and c# and can’t seem to find much when I google my issue.