I’m trying to have my agents spawn at certain defined spawner points, but when the spawn unity says they’re not set in a navmesh.
I’ve tried warping them to the spawner’s position after spawning, but it just will not work.
I’m trying to have my agents spawn at certain defined spawner points, but when the spawn unity says they’re not set in a navmesh.
I’ve tried warping them to the spawner’s position after spawning, but it just will not work.
You need set the NavMeshAgent position with NavMeshAgent.Warp(Vector3).