Hello.
My problem is simple but I have gone crazy trying to find a solution. I’ve tried everything I can think of (other then remodelling the projectile). My problem is, is how do I make a certain object come out at a certain local rotation when instantiated? Thanks in advance.
My tiny brain of chicken is currently not fully working, can you be more explicit please ? 
What do you mean by local rotation? Do you use a parent game object for the bullet? The Instantiate() function has an angle parameter, what’s wrong with that? If you show us the code you are using and explain what is happening when you use it, we can help much better.