Hello. I want to set up the enemy spawning system for my game and I have a three questions:
1:How can I make it so that every 4 seconds, 2 objects are randomly spawned within minimum/maximum/center xyz coordinates from 3 possible prefabs until the total number of objects equals 20?
2: How can I bypass the “spawn every 4 seconds” thing so that if the total number of objects spawned at the current time falls below a certain amount (so that the player doesnt get bored) a certain amount of enemies will spawn instantly, regardless of time?
3: I want to make the script multi-tiered, so the farther the player gets into the game, the tougher it gets. I want a value to increase with every enemy the player defeats (I know how to do that). As the value gets larger, I want the variables of the script to increase. So the script would be set up like this
:if value <20(){ Every 4 seconds, spawn 2 objects until the number of objects spawned at the current time =20 Possible object choices are “Enemy A”, “Enemy B” “Enemy C”
:if value >20 and<40(){ Every 4 seconds, spawn 5 objects until the number of objects spawned at the current time =30 Possible object choices are “Enemy A”, “Enemy B” “Enemy C” “Enemy D” Enemy E" “Enemy F”
Thanks.