Instantiating GO infront of player

I'm trying to instantiate a gameobject right infront of the player. I can get the obj to instantiate infront but only in one direction (forward). If the player turns, when the item is spawned again it's in the same position initially but not where the new position of the player who has turned.

bulletSpawnPoint is a GO that I placed infront of the player and set the GO as a child of Player.

Basically I'm looking for when he turns the ability to shoot the bullet infront of the player.

If player hits space

Bullet = (GameObject)Instantiate(Resources.Load("Bullet"), GameObject.Find("bulletSpawnPoint").transform.position, Quaternion.identity);

Inside of Update() boolean checks to see if bullet = true if he shot a bullet. And it's setup with a timer to 2 secs for him to shoot a bullet

star.transform.Translate(Vector3.forward * Time.deltaTime * 20, Space.Self);

your bulletSpawnPoint GO must be child of Player/Main Camera

The way that I typically instantiate in front of the player is by attaching a script to the player and adding the following code:

public class Projectiles : MonoBehaviour {
    public GameObject prefab;
    public float speed = 1025f;

    private void Update() {
        if (Input.GetKeyDown("Fire1")) FireProjectiles();

    private void FireProjectiles() {
        GameObject instPrefab = (GameObject) Instantiate(prefab, transform.position, transform.rotation);
        instPrefab.rigidbody.velocity = transform.TransformDirection(Vector3.forward * speed);