My game is a tron-like game in which there is a trail behind the player and if another player walks into it they die. To do this I instantiate invisible cubes behind the player. This works fine but after a while the framerate starts to get lower and lower if the player is moving. If the player is not moving the frame rate goes back to normal. Is there any other way I could instantiate the cubes without lowering the framerate lowering? Or having a colidable trail?