Hello Everyone!
I am having trouble bringing in a second player to my server.
Everything runs smoothly (server lists, starting servers, ect.) until another client connects to a loaded level.
Instead of syncing to each other and instantiating another player in the same game space a second prefab is instantiated on either players client.
So if
Player A starts the server. Player A instantiates at the spawn point and can fly around.
but when Player B connects. Player B instantiates 2 of the same prefab(within their clients), causes player A’s game to instantiate another prefab at the spawn point, and player B controls both prefabs on their side simultaneously. Player A also controls its 2 spawned prefabs simultaneously.
Neither player can be seen by the other.
Obviously there is something I am not doing right but i don’t know what it is.
Any help would be great!
Instantiate Code:
var Player : Transform;
function OnNetworkLoadedLevel ()
{
// Instantiating Player when Network is loaded
Network.Instantiate(Player, transform.position, transform.rotation, 0);
}
function OnPlayerDisconnected (player : NetworkPlayer)
{
// Removing player if Network is disconnected
Debug.Log("Server destroying player");
Network.RemoveRPCs(player, 0);
Network.DestroyPlayerObjects(player);
}