instantiating water at runtime??

Hi there

I have a terrain that I can randomly generate at runtime and now I would like to have a pond in my world. Could you please help me instantiate the water and once that’s done is there a way to set the coordinates of where it will instantiate?

thank you in advance any help is greatly appreciated.
:slight_smile:

Assign the daylight (or nighttime) water prefab to a GObj. Then use the basic instantiate

GameObject myWater = Instantiate(WaterPref, myDesiredPosition, Quarternion.identity);